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Creepy or Very Cool? Disney Just Filed a Patent for More Realistic and Advanced Skin for Robots and Animatronics!

Disney is always working on some crazy new tech, and WE’RE always looking out for their newest innovations!

Hondo Ohnaka

Imagineers have been doing a lot of work on tech for the parks and a LOT of that has to do with robotics. Disney is at the forefront of animatronic and entertainment robotics engineering, so they come up with crazy new inventions ALL THE TIME. Recently, we’ve spotted a realistic robot handshake and a patent for an autonomous park-roaming robot. Today, we spotted a NEW patent and this one focuses on a robot’s…skin? You read that right! Take a look!

Disney cranks out patents like nobodies business, but they don’t all apply to the parks. Sometimes they’re coming up with a neat consumer product or a new way to innovate in the film industry. Today though, we spotted a patent for a “Robotics Skin System with Integral Elastomeric Links to Complete Mechanical Linkages.”

©Disney

Now we know what you’re thinking: “What the HECK does that mean???” Essentially, Disney has developed a new skin (yes, like people skin) for their animatronics and robots. The “new” aspect is that this skin system can be used to connect moving parts of the robot instead of with a frame and joints underneath. The best way to visualize this is to think of a robotic octopus tentacle that has no mechanical bones.

©Disney

We apologize for the following illustration because it IS horrifying, but it’s a pretty good explanation of how this tech could be used. In a humanoid robot, the skin system could be used as a face made of latex (or similar material) with stiffened areas to connect to the motorized and robotic aspects, rather than the more traditional “robot skeleton” with a rubber skin stretched over it.

©Disney

We’re not sure if that’s cool or creepy, but we are leaning towards the cool side. This is definitely the kind of tech that Disney could apply with new animatronics in their theme parks so it will be interesting to see what sort of bots are developed in the coming years!

We’ll be keeping a close eye on new Disney tech, so follow along with us to make sure you know all about the new innovations!

What do you think of this amazing new tech? Tell us in the comments! 

From our friends at www.disneyfoodblog.com
Filed Under: Disney News, disney parks, Featured, News, Animatronics, Audio-Animatronics, Disney innovation, Disney Patent, Disney Tech, Imagineering, Robot skin

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Disney Parks Other

STEAM Tips from Walt Disney Imagineering: Technology, Science and Math

Imagineers use STEAM (Science, Technology, Engineering, Arts and Math) every day to create groundbreaking experiences that are not only appealing, but also properly designed in terms of size, materials and coatings. To round out our series about STEAM tips from Imagineers, several of the technical artists at Imagineering shared their tips as it relates to technology, science and math.

Tip – Take things apart to see how different technologies are incorporated into one system

Tip – Take things apart to see how different technologies are incorporated into one system
Liz Diaz, a senior ride mechanical engineer, said, “Look at all the things around you and learn how they work. Take something apart (with permission if needed!) and see if you can’t put it back together. Attractions are created from many different technologies incorporated into one amazingly complex system. Learning how everything works helps to apply these different technologies in new and exciting ways.”

Tip – Be a great scientist by developing your observation skills

Tip – Be a great scientist by developing your observation skills
Alfredo Ayala, a Walt Disney Imagineering Research & Development executive, suggests, “To be a great scientist you need to develop great observation skills. Robot animation requires the ability to merge real world physics with the art of acting, dance and music. Next time you talk with someone, notice their movements, the locations of their eyes and their facial expressions. Observe how they change when you ask them a question. This exercise helps you strengthen your observation skills. We are always exploring how math is present in art and technology.”

Tip – Take a class about logic and truth tables to make sense of complex scenarios

Tip – Take a class about logic and truth tables to make sense of complex scenarios
David Gaetke, a project coordinator, said, “Logic and truth tables are a great way to navigate through a complex scenario with many possible outcomes and multiple decision makers (did someone say ‘group project?’). First, you’ll want to map out the logic path for each scenario. There are some great resources online if you’re not familiar with how to do this. Then, weigh the pros and cons of each outcome. Finally, present your findings to your team and guide them through making a decision. I use this method to see what implications design decisions will have further down the road, or to make a decision between two seemingly similar options.”

From our friends at disneyparks.disney.go.com
Filed Under: Uncategorized

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Disney Parks

Happy Anniversary to Muppet*Vision 3D at Disney’s Hollywood Studios!

From our friends at disneyparks.disney.go.com

Today is a special one for Disney’s Hollywood Studios, as 29 years ago on this date, Muppet*Vision 3D was unveiled to the world! This is one of my favorite experiences at Disney’s Hollywood Studios – my family has quoted lines from it to one another for decades. (My personal go-to: Sam the Eagle says, “It’s a glorious three-hour finale,” and Kermit the Frog replies, “You got a minute and a half!”)

Muppet*Vision 3D is based on “The Muppet Show,” the television series created by legendary puppeteer Jim Henson that aired from 1976 to 1981. The attraction was a special collaboration between Jim Henson Productions and Walt Disney Imagineering, and is the final released film featuring Henson as the voice of Kermit.

The theater is a perfect replica of the Muppet Theater from the TV show, and the Muppets invite you on a tour of their laboratory to show off their new movie-making invention: Muppet*Vision 3D!

If you’re anything like me, you’re so excited to get into the theater and see the show, most times you visit the attraction you probably just zip down the entrance hallway as quickly as possible. However, that hallway is a veritable Muppet Treasure Island of hilarity, so on this special day I’m sharing a few tidbits you may have missed on your last visit:

Muppet*Vision 3D at Disney’s Hollywood Studios
  • Security for Muppet*Vision 3D World Headquarters is taking a little break. Apparently they’ll be back in five … but the key is under the mat if you just can’t wait that long.
Muppet*Vision 3D at Disney’s Hollywood Studios
  • The Muppet*Vision 3D World Headquarters Directory on the wall to your left is a study in comedic nomenclature, such as the Institute of Heckling & Browbeating with Statler and Waldorf as Curmudgeons in Chief.
Muppet*Vision 3D at Disney’s Hollywood Studios
  • There are four doors off the hallway featuring various departments within the Muppet Labs. My particular fave is the Department of Artificial Reality, which offers a subtle secondary message: This Is Not a Door (that’ll mess with your mind if you let it …)
Muppet*Vision 3D at Disney’s Hollywood Studios
  • There are photo portraits of 10 Muppets hanging on the walls as you walk up the hallway. Can you name them all?

I know right now we may all feel like we’ve been bolted to our seats like Statler and Waldorf, so hopefully you’ve enjoyed this anniversary salute to all Muppets, but mostly Muppet*Vision 3D!

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Disney Cruises Disney Movies Disney News Other

STEAM Tips from Walt Disney Imagineering: Let’s Start with Art!

From our friends at disneyparks.disney.go.com

Tue, May 12, 2020

STEAM Tips from Walt Disney Imagineering: Let’s Start with Art!

by , Communications, WDI

Walt Disney Imagineering STEAM Tips - Science, Technology, Engineering, Arts, Mathematics

In celebrating May the Fourth last week, we dug up this early sketch of Star Wars: Galaxy’s Edge. The image is an example of how Disney Imagineers often start with a hand-drawn sketch to help solidify and provide direction for an idea before it’s brought to life through other areas of STEAM (Science, Technology, Engineering, Arts and Math).

Early sketch of Star Wars: Galaxy's Edge

All five fields work in tandem at Imagineering to develop new concepts and create amazing experiences. In this new series, Imagineers share their STEAM tips based on what works for them. We’ll cover other areas of STEAM and related tips in later blog posts, but let’s do as one Imagineer suggested and start with “A” – art!

Tip 1 – Take time to develop and perfect your hand-drawing skills

Lyndsey Vincent, a senior interior designer, said, “With all the great technology out there today, it can be tempting to start design sitting at your screen, but you’ll be surprised how putting pen to paper changes the way you think about your design. Having a hand-drawing to review often solicits great feedback in early phases of design as the looseness of the drawing communicates the intent, but leaves room for other ideas to emerge. Having good hand-drawing skills also will be a stand-out factor in your portfolio for those getting ready to apply to college or jobs.”

Tip 2 – Recharge mentally by taking time to study great art

Visual Effects Designer Matthew Schoepf said, “Creating art and media for theme parks and attractions requires a high level of technical execution and planning. To stimulate creative thinking, it’s important for me to find that quiet time between tasks or in the early morning or evening to research something I’m personally curious about, and study it to make sure I’m growing as an artist. I would encourage students to recharge mentally by taking time to study great art from our past, from color and light in traditional landscape paintings to artists whose anatomy studies and sculptures are widely available online. You don’t need to be an ‘exceptional’ artist. It just takes a pencil, a piece of paper and curiosity to get started.”

Tip – Remember that inventing is an iterative art

Lanny Smoot, a Disney Research Fellow, advised, “If you want something that doesn’t exist in this world yet, think of what it would be like to have it, and then think about how you could cause it to happen. Learn as much as you can about ways to cause your vision to come true. For example, see how others may have approached what you want to do. I am always curious and wonder whether things that haven’t been done could be done, and if things that are being done could be done in better, or different, ways.”

Stay tuned as we cover engineering next!

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Disney News Disney Parks Other

#DisneyMagicMoments: A Virtual Tour of Walt Disney Imagineering – Part 5

From our friends at disneyparks.disney.go.com

Mon, April 27, 2020

#DisneyMagicMoments: A Virtual Tour of Walt Disney Imagineering – Part 5

by , Communications, WDI

A Virtual Tour of Walt Disney Imagineering - Part 5

Saving the best stop for last wouldn’t be a fair statement, but on the other hand, this could be the case for the Walt Disney Imagineering Art Library. Within its archive are more than 135,000 pieces of original concept art including the original map of Disneyland park drawn by Disney Legend Herb Ryman.

The Art Library is pure Disney, a space devoted to preserving and sharing the heritage of Disney Parks and Walt Disney Imagineering. Mike Jusko, Denise Brown and Vanessa Hunt are a few of the talented curators you’ll meet in this video!

Be sure to check out our first four episodes of this series on our Disney Magic Moments page: